
Oxenfree never forces you to be a talking statue, instead always giving you a way to direct the scene and block your character. The majority of your time with Oxenfree will be spent engaging in dialogue as you roam the island, one of your acquaintances will begin a conversation and you’ll be able to both converse and wander the area simultaneously. Oxenfree maintains an eerie adventure through the lens of teenagers wrapped up in the drama of finding themselves all amidst a disturbing (albeit fun) paranormal mystery. Things go quickly awry once Alex taps into the transmissions, but the game never devolves into straight horror. Your old friend Ren promises the night will be one to remember-so long as you’ve brought your radio which he assures will pick up on some unusual transmissions later in the night. You puppet Alex, a high school senior who’s on her way to a beach party on a deserted island with some old school chums and (reluctantly) her new step-brother.

Oxenfree opens on a small boat, where it introduces you to its equally small cast of only five characters.
#Oxenfree face bubbles movie#
As a noun, it is “the action or process of obstructing movement, progress, or activity,” as in a “failure to recall or consider an unpleasant memory or train of thought.” As a verb, it is to “design or plan the movements of actors on a stage or movie set.” Oxenfree, the inaugural title from Night School Studio-a team of talents formally of Pixar and Telltale Games-is best considered with the word blocking in mind.

On Google, the word “blocking” is defined in a few different ways.
